I mean, why not? It's meant to use hybrid turrets, and receives a damage bonus based on the Assault Frigate skill, right? Plus, searching for Harpy images even brings up a fit for it as the first result! Well, I don't much like that fit (I like Damage Controls), so I made my own:
So, it looks pretty good! That optimal range on the blasters is awesome, isn't it? I mean, the Harpy does get an optimal range bonus of 10% per Caldari Frigate skill level, and 10% per Assault Ships skill level, but that doesn't matter, right? If I were to make up a fit that followed the bonuses, I would have come up with something like this:
I mean, it might be able to hit out to 20 km, but it deals almost half the damage of the blaster version, and has less tank! Clearly, it sucks. Well, let's compare these two beauties, and, for a point of reference, include a Wolf, which is an assault ship intended to use short range weapons (as it has two damage bonuses and one falloff bonus).
Hm, off the bat it appears the Wolf boasts more damage than the blaster Harpy. It doesn't have a sweet 2 km optimal range, though! How are we to know which really does more damage? Fortunately, the EVE Fitting Tool features a neat graph which approximates damage over distance, given the attacker's and target's velocity vectors. Let's compare the Harpy and the Wolf in a dogfight against an arbitrary Rifter, when orbiting at approximately half their speeds.
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| Red: Blaster Harpy; Blue: Autocannon Wolf |
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| Red: Blaster Harpy; Blue: Autocannon Wolf: Green: Railgun Harpy |
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| Red: Blaster Harpy; Blue: Autocannon Wolf: Green: Railgun Harpy |
So, yeah. Ship bonuses. Use them. Then you might get awesome kills since nobody expects you to actually fly a ship the way it's supposed to be flown.







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